![]() ![]() Classic example is cycles’ depth pass that basically doesn’t work as expected. Separate nodes for bump is also handy when I need it. Displacement - Using the same displacement textures, I can get really amazing results in Octane, but in cycles, I have artifacts I cannot fix. I’m very interested in creating a forest scene with this method! Geo nodes/ blender particles wouldn’t be able to handle even 1 million on my machine. Scatter on Surface - I literally scattered 13 million Suzannes earlier today, and Octane had no issues with it. Heres a list of things I feel Octane is the clear winner in ![]() A lot of the problems we faced were Cycles limitations, and Octane would’ve shined there. I wish I would have used it on this project we did for Facebook/Oculus at the end of last year. It feels like a lot of people, like me, jumped to Cycles X and have enjoyed a lot about it, but comparing Cycles X to Octane, seems to me that Octane wins in most categories, especially as the project grows in complexity. I’ve started to really compare them for my own personal projects, but will likely make a video about it soon, I’d love to know your thoughts in either direction. I’ve been (re) falling in love with Octane for Blender over the last few months. ![]() What are your favorite/least favorite things about Octane for Blender? Share a post from facebook blender octane group (memberpost): ![]()
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